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SD Exclusive: Mobb Deep on Unreleased Songs, Favorites Off New Album, The Future & More

In April, Mobb Deep released what will likely end up one of the best slept-on albums of the year. The Infamous Mobb Deep commemorates their 20th anniversary and marks their first album since 2006. A whole lot has changed in the rap world, but Prodigy and Havoc's chemistry has stayed ...

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SD Exclusive: Kid Ink on Most Expensive Date He's Had & Diving Back Into Producing For Next Album

Kid Ink's career has been a slow burner. Since he made his first steps into the industry, he has built up his name over the course of three mixtapes, various records and a lot of videos before releasing his independent debut album, Up & Away, in June 2012. Touring followed. ...

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SD Exclusive: Kirko Bangz Explains Bigger Than Me Album Title & Creating Love Rihanna

It's been three years since "Drank In My Cup" and Kirko Bangz is finally ready to release his debut album, Bigger Than Me, this June. Many might think he missed his window to capitalize off the success of his earlier singles, but Kirko feels otherwise. "A lot of niggas would've ...

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Access 206: J. Pinder Interview

At some point in an artist's career, he can feel like he only do so much in his city. For J. Pinder, that happened and he ended up moving down to Los Angeles in 2012. A move that might have been criticized a little bit, but has turned out to ...

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Review: Rick Ross - Mastermind

Mastermind, previously slated for release on December 17th, 2013, is in stores this week. It’s Rick Ross’s sixth studio album, and his second in a row to miss a winter release—despite statements over the years by Ross and the MMG twitter account that the Untouchable Maybach Empire does not do ...

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Today, THQ has laid the Smackdown Vs. Raw series to rest. I’ve had every single one since it started. In it’s place is WWE ’12. Not an exciting name but a whole new exciting experience. IGN got the first scoop on some of the new things they’ve done including a whole new move system, more ring interaction and an overall realistic feel. We shall see but for now, you can read more over at IGN.

Update: Hit the jump for a quick gameplay clip that surfaced today.

That’s all well and good, but there are specific things THQ has peppered in that affect the gameplay. First, there’s limb targeting in WWE ’12. You can attack the head, arms or legs, and while this obviously puts you in a good place for certain finishers, it also really twists the match in whatever direction you want it to go. If you’re up against a lightning quick high flier, you can work the legs so the opponent can’t get around as quickly and can’t zip up the turnbuckles. Work the head, and the opponent is going to be a groggy mess. All this plays into how easy it’ll be to get an opponent to tap in the new “Breaking Point” submission system where players tap buttons in a tug of war mini-game.

WWE ’12 also adds Dynamic Comebacks, which are those tried and true combos you see folks like Cena throw out that take them from the edge of defeat to clearing the ring. If you reach a certain amount of damage, you’ll be able to have a shot to use this one-time combo. Pull it off, and you get two Finishers.

These stored Finishers and Dynamic Comebacks make it seem like my friends and I are going to have some awesome matches, but THQ and Yuke’s want you to have awesome matches with computer-controlled opponents, too. The AI learns this time around. If you spam run attacks like I do (I’m infamous on the Internet for my floatover DDT), the computer opponent is supposed to recognize that and be ready to counter it. For the first time, THQ says that the computer is going to remember what you’ve been doing and what it’s been doing. (i.e. if it picks up a chair, it’s not going to drop it — it’s going to hit you with it.)

   
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